So, what exactly does this represent?

Well, this is my attempt to explain the entire concept of all three series in a single image. Not an easy prospect!

The central column represents a cenotaph. That is, a monument on which the names of those fallen in war are recorded.

This is because War is the central theme of the History series.

The icons on the central column represent the chief weapon of the war of that era. The timeline starts at the bottom with primitive weapons, and works upwards.




Click the icon to continue.

So, what exactly does this represent?

Well, this is my attempt to explain the entire concept of all three series in a single image. Not an easy prospect!

The central column represents a cenotaph. That is, a monument on which the names of those fallen in war are recorded.

This is because War is the central theme of the History series.

The icons on the central column represent the chief weapon of the war of that era. The timeline starts at the bottom with primitive weapons, and works upwards.

Likewise, the Expansion series timeline starts at the bottom, and works upwards.

As does the Zeal series.

Finally, the spiral thing...

The History series forms the centre of the whole Aeithar series...

Each book in the Expansion series follows on where the previous History book left off...

And each book in the Zeal series leads into the next History book...

Thus if you were to arrange all the books in chronological order, the Expansion and Zeal series spiral around the central core of the History series.

The image as a whole represents the fact that The History of the Aeithar is cyclic.

They regularly have wholescale wars.
Each war is followed by expansion.
Then the zeal builds back up.
This leads to another war.

And so The Aeithar Series forms a spiral through time.

Hope that
clears it up! 8-)



Excerpts

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Chapter
Chapter Length
Excerpt Length
Link
Details of the excerpt
Map of Aeithan
One
5,291 words
2,109 words
Introducing Baeinar and the Council
Two
10,892 words
2,923 words
Introducing Cailin, the Maidens and Hunters song
Three
10,711 words
2,152 words
The first Maendaren raid on another town
Four
15,223 words
1,361 words
Cailin learns more about Magic
Five
10,137 words
1,197 words
The start of the first major battle
Six
10,636 words
2,243 words
Tera moves in, taking back control of Magic
Seven
10,164 words
1,509 words
Standing up to Baeinar, and the consequences
Eight
11,836 words
2,445 words
Feeling cocky with their new defences
Nine
10,129 words
2,448 words
Taking a census
Map of Aeithan - Revised
Ten
12,303 words
2,486 words
A breakthrough in agriculture
Eleven
11,522 words
2,628 words
The Shalinar return
Twelve
11,401 words
2,120 words
Baeineth starves
Thirteen
11,635 words
2,010 words
Attacking Cirraen


Excerpts

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Other Works

A collection of other works by the same author, mostly shorts from the semi- autobiographical 'Plaything of the Gods', a book which began life as a series of humorous posts on a Guild board, and has been slowly added to ever since.
Maybe one day it'll get finished...


WARNING: Those works marked in crimson contain rude words.

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Foreword
Cave, Sum!
If It Wasn't Screwed On
My Curry Routine
Paper Tiger
Time And Again
Key-ping My Cool
Flood For Thought
Blow By Blow Account
A Round Head In A Square Hole
Marathon Man
Just The Ticket
Fire Wall Episode IV: A New Hope Lost
Testing Testing
New Technology Syndrome
Trial And Error - The SQL
New Job Flashback
Not Such A Bright Spark
Witness For The Prosecution
Divine Favour
Aunty Kitty The German Spy
Yanking The Chain
Rude Awakening
A Soliloquy For Lost Solitude
The Birds And The Briefs
Let There Be Darkness
Not Very Up lifting
Vidi, Virii, Vici
In De-Fence
Zoo Phobia
Muhahaha
Pogo Stick In The Mud
HellDesk
The Nine Levels Of HellDesk
Hungary For More
They Came, I Sawed, I Concreted
1000 Words About A Picture
Microsoft 0 - Me 129
Would You Like A Soliloquy With That

Not got the time to trawl through them all? The ones in gold are my six favourites, although it was hard to choose.
Contact Me


Want to contact me? Just fill in the details below.
 
Name
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Map of Aeithan




Map of Aeithan
(Revised)
The Aeithar Series

The Aeithar Series is actually a collection of three series of books, charting the rise and fall of the Aeithar race, from their humble beginnings as an iron-age civilisation through their colonisation of their planet, their solar system, the galaxy, and to their final destruction in the Interdimensional Wars.

As the Aeithar advance, so does the genre of the books. The early books are fantasy in style and content, the middle books contemporary, and the later books science fiction.

The History of the Aeithar

The first series, The History of the Aeithar, documents the advances and changes the Aeithar undergo during their many wars. Each book covers a pivotal moment in their history, when the Aeithar overcome the constraints of their current boundaries and open up a whole new arena. There are six books in total.


The Expansion of the Aeithar

The second series, The Expansion of the Aeithar, documents how the Aeithar adapt to and overcome the challenges of those new arenas. Each book in The Expansion of the Aeithar continues the events from the corresponding book in The History of the Aeithar, and could therefore be considered sequels to the first five of the History books. As the sixth and final book of the History charts the destruction of the Aeithar, there is obviously no sequel to that book.


The Zeal of the Aeithar

The third series, The Zeal of the Aeithar, documents the events leading up to the major wars, documented in the History series. The events in the Zeal books lead directly into the events in the subsequent History books, and so could be considered prequels to the second to sixth History books. As the first History book details the very start of the chain of events, there is obviously no prequel to that book.

The Aeithar Series

I am writing the books series by series, that is all six of the History series first, then the five Expansion series, and then the five Zeal series, and it is intended that the books shall be released in the same order. When they are all complete, however, they will mesh together in chronological order Zeal, History, Expansion.

The previous paragraph is probably hard to make sense of without a handy diagram, so here's one that should help.

Storyline
Genre
Zeal
History
Expansion
Era
1
Fantasy
The Internal Wars
Across The Mountains
Iron Age
2
Fantasy
For The Glory
The International Wars
Across The Sea
Middle Ages
3
Contemporary
For The World
The Intercontinental Wars
Across The Horizon
Contemporary
4
Science Fiction
For The Cause
The Interplanetary Wars
Across The Genus
Near Future
5
Science Fiction
For The Answers
The Interspecies Wars
Across The Divide
Distant Future
6
Science Fiction
For The Gods
The Interdimensional Wars
End of Time

Thus, when complete, a reader could start with The Internal Wars, then move on to Across The Sea, then For The Glory etc, all the way up to For The Gods and finally The Interdimensional Wars, and cover the complete story in order.

As you can see from the above, while the other two series spiral around it, the History series marks both the beginning and end of the series as a whole.

The Aeithar Series

There are many reasons for the series being arranged as it is, but chief amongst them is the fact that most Fantasy books have a very similar setting: Middle Ages, organised Warfare, and Magic already well established. This always left me pondering two questions:-

How did they get to this point? How was Magic discovered, and when did all the wars start?
What happens as their race advances? Eventually someone is bound to put two cogs together and the society will become industrial, how will Magic fit into a modern society?

It was my desire to explore these questions that led to The Aeithar Series.

The first and central series, The History of the Aeithar explores the concepts directly, the first three books in particular.
The Internal Wars is the very beginning, 'How did they get to this point?', with the discovery of Magic and the beginnings of Warfare. The International Wars is the traditional Fantasy book, various factions on a single continent with well established Magic and Warfare. The Intercontinental Wars then addresses the second question, 'What happens as their race advances?', by moving into a contempory setting and exploring how Magic fits into a modern, industrial society.
After that, it seemed only natural to continue the exploration, and so the second three books do just that. The Interplanetary Wars takes the series into Science Fiction, but retains the idea of them fighting amongst themselves. The Interspecies Wars sees them battling against alien races, and The Interdimensional Wars sees them dealing with the unknown, and unknowable.

The second series, The Expansion of the Aeithar, is born from the original questions again, in this case 'What happens next?' The ending of each History book sees the Aeithar break through their current constraints and enter a new arena, the setting of the next History book. The Expansion series covers their first steps into that arena.

The third series, The Zeal of the Aeithar, naturally deals again with the other question, 'How did they get to this point?' Wars have causes, even for a perpetually warlike race, and the Zeal series charts them.

The Aeithar Series

The first series, The History of the Aeithar, comprises the six books which form the central core to the story.

The Aeithar are at war. Always at war. From the very beginnings of their race to the very end, they have fought, amongst themselves and against others. Their wars have shaped the race, moulded it, and driven their development. What progress they have undergone, what advances they have made, have all come at the height of conflict.

Some wars, however, and some advances, were more important than others.

The Aeithar have always found themselves constrained. Limited, trapped, by external circumstance. They fight in an arena imposed upon them. But, occasionally, the technology of war will throw up something new, something powerful, that will enable the Aeithar to break those constraints, and to expand their arena.

The History of the Aeithar series covers those wars.

There are six books in the History series The Internal Wars
Fantasy
Iron Age
The International Wars
Fantasy
Middle Ages
The Intercontinental Wars
Contemporary
Contemporary
The Interplanetary Wars
Science Fiction
Near Future
The Interspecies Wars
Science Fiction
Distant Future
The Interdimensional Wars
Science Fiction
End of Time

The Aeithar Series

The main driving reason for me writing The History of the Aeithar is the fact that most Fantasy books have a very similar setting: Middle Ages, organised Warfare, and Magic already well established. This always left me pondering two important questions:-

How did they get to this point? How was Magic discovered, and when did all the wars start?
What happens as their race advances? Eventually someone is bound to put two cogs together and the society will become industrial, how will Magic fit into a modern society?

The first three books of the series explore these questions directly:-

The Internal Wars is the very beginning, 'How did they get to this point?', with the discovery of Magic and the beginnings of Warfare.

The International Wars is the traditional Fantasy book, various factions on a single continent with well established Magic and Warfare.

The Intercontinental Wars then addresses the second question, 'What happens as their race advances?', by moving into a contempory setting and exploring how Magic fits into a modern, industrial society.

After that, it seemed only natural to continue the exploration, and so the second three books do just that:-

The Interplanetary Wars takes the series into Science Fiction, but retains the idea of them fighting amongst themselves.

The Interspecies Wars sees them battling against alien races.

The Interdimensional Wars sees them dealing with the unknown, and unknowable.

Again, the three Science Fiction books follow the same path as the three Fantasy books, with the first being set earlier than is usual, and covering how they end up with their technology, then the second being the traditional point, and the third being set much later.

The Aeithar Series

As well as the questions I wanted to answer, there were lots of other concepts I wanted to explore with The History of the Aeithar.

Firstly, I wanted to look into a cyclic timeline, that is one where key events are repeated. War is traditionally a time of great technological advances, and probably the greatest of these is the ability to overcome your current boundaries and expand the arena for that warfare. Thus at the beginning of each History book the Aeithar are limited by a constraint, which they overcome at the end. The new arena they find themselves in forms the area for the start of the next History book, which again they overcome at the end:-

In The Internal Wars the Aeithar are trapped in a very small area, hemmed in by impassable mountains, which they eventually overcome to gain access to the rest of the continent.

In The International Wars they are limited to a single continent, unable to cross the dangerous seas, but once they overcome that they have access to the whole planet.

In The Intercontinentnal Wars they have filled the planet, with apparently nowhere left to go, until the technology of war is adapted to space travel.

In The Interplanetary Wars the Aeithar have colonised their solar system, and used up all its resources, but discover how to travel beyond it.

In The Interspecies Wars they now colonise the entire galaxy, and are at war with most of its other inhabitants, until they manage to bridge the divide between dimensions.

In The Interdimensional Wars they are at war with the other dimensions, but their final great advance turns out to be their last...

The Aeithar Series

Another concept I wanted to explore was that old adage, 'History is written by the winners.' For this reason, the books are all done from the point of view of the winning side, with little mention of their opponents except in the most general terms. Also, subsequent books make references back to characters and events from earlier books, as they have been passed down, not how they truly happened. This concept is used a great deal in the introductions and endings (outroductions?) of each chapter in the first five books. These are all done from the point of view of the central character of the sixth book, who becomes the sole survivor of the Aeithar race, trapped forever in the interdimensional limbo, able to see all of history but affect none of it.
Again, a cyclic history concept... The whole of the history leads up to him becoming trapped, and yet he is the one telling that history.

The other big concept I was interested in was controlling the populace. There are many ways to do that, and I wanted to explore several of them. The first was obvious enough: survival. People would, given the choice, rather be healthy and well fed than sick and starving, and so in The Internal Wars the leader uses that to motivate his people, even though his own motivations are much broader. Then there's jingoism, always a good motivator, and so in The International Wars that is one of the main controlling factors. And of course, who could forget good old greed! The leadership of The Intercontinental Wars both use and are used by this simple tool.

After that, it gets a little more complex, and interesting. I wanted a new way to explore Magic in advanced societies. It had already been rationalised into a science by The Intercontinental Wars, and I wanted to take that further, so in The Interplanetary Wars we see the beginnings of a new religion formed around the science of Magic. It is not a direct controlling factor at this point, but it is an influence. For the main controlling factor, I returned to the first book, cyclic history again I'm afraid, and used survival.

By the time of The Interspecies Wars the religion, Erudition, has taken a firm hold, and much of the population is under it's sway. Many of its tenets are direct factors for control, and for the warfare that ensues. And because I am, as you have no doubt noticed, somewhat obsessed with the whole cyclic history thing, the other big controlling factor is again jingoism.

Finally, for The Interdimensional Wars, the leaders of Erudition, the Prelates, have utter control over the populace, and the final war is a Great Holy War. And, again, the other main factor is one that has been previously explored, greed. This time, however, is it the greed of the Prelates that determines most of their course, and they use Erudition as their ship to sail it.

The Aeithar Series

As well as questions and concepts, I really wanted to explore themes.

One of the central themes of the History series is advancement.

The most obvious form of advancement is technological. They are a resourceful, inventive people, often given to flashes of inspiration. However, this creativity is usually driven by the needs of war, which can result in a rather skewed level of technology. Backwards in some areas, forwards in others.

There is also their social advancement. Their society undergoes many changes, as numbers and population density fluctuate, the tide of battle ebbs and flows, technology enriches or impoverishes their lives, and the style and methods of leadership change. As they spread out, many different societies exist simultaneously.

Then there is their mystical advancement. In the early books, those of a fantasy genre, they discover and use magic. By the contemporary books, this has been rationalised into science. Then, in the science fiction books, the science of magic gets converted into a religion, Erudition. It gains more acceptance and becomes more widespread as the series continues, until the Prelates, the high priests of Erudition, ultimately control the Aeithar race completely.

It's not just broad themes covering the whole series I wanted to work with though, I wanted to weave 'mini-themes' into parts of the story.

Chapter Two of The Internal Wars features the theme of 'the life cycle', for example, and the idea is woven into many aspects of that chapter.

Some of these themes are 'hidden', and some are hinted at in the chapter introductions. For example, in one introduction the Watcher ends by saying 'I cannot know why they did these things', and much of that chapter then deals with the theme of each character's reasoning, as well as their actions.

The Aeithar Series

So, as you can see, there were a great many factors I wanted to work into the series as a whole, on top of all the individual themes that take place within a book, or even a chapter.

This obviously took quite a lot of planning, and indeed I had the majority of the series plotted out before I even started writing the first chapter of the first book. My notes make the most obsessive compulsive person look disorganised! For example, under the general series notes, I have the notes for The Internal Wars book as a whole, under which I have a breakdown of each chapter with an overview of what needs to happen, and under that I have a breakdown of each scene within the chapter, detailing all the main points, and even the target wordcount (which I invariably exceed).

Anyway, here's a nice table detailing all the key points, ideas and themes, just to round everything up into one place.

Book
Genre
Era
Constraint
Control
The Internal Wars
Fantasy
Iron Age
Mountains
Survival
The International Wars
Fantasy
Middle Ages
Sea
Jingoism
The Intercontinental Wars
Contemporary
Contemporary
Planet
Greed
The Interplanetary Wars
Science Fiction
Near Future
Solar System
Religion / Survival
The Interspecies Wars
Science Fiction
Distant Future
Galaxy
Religion / Jingoism
The Interdimensional Wars
Science Fiction
End of Time
Reality
Religion / Greed

As I said, there are a great many other factors, ideas and themes involved and explored in The Aeithar Series, but those above are the central ones to each book. I shall leave the others for you to explore and uncover yourself, it's more fun that way!

The Aeithar Series

The first series, The History of the Aeithar, tells of how the Aeithar overcome their boundaries, and open up new arenas.

The second series, The Expansion of the Aeithar, tells how the Aeithar adapt to and overcome the challenges of those new arenas.


The Aeithar have always found themselves constrained. Limited, trapped, by external circumstance. They fight in an arena imposed upon them. But, occasionally, the technology of war will throw up something new, something powerful, that will enable the Aeithar to break those constraints, and to expand their arena.

Now is just such a time.

They flood eagerly outwards, determined to make the most of their new-found freedom, but their new arena has boundaries of its own, and comes with new challenges and dangers.


While the History series is centred around warfare, the Expansion series deals with exploration.

Each Expansion book picks up the story shortly after the corresponding History book, and could be thought of as a sequel. Just enough time has elapsed to allow the Aeithar to begin expanding into their new arena.

It is a time of great change, and great danger. Although they dominated their previous arena, they now find themselves at a disadvantage. They are encountering new problems and situations they had never even imagined previously.

Some characters from the preceding History book will be carried across into these books, depending on the elapsed time between the two books, and some new characters will be introduced. Some of the minor History characters are in fact there specifically to become a major Expansion character.

The Aeithar Series
There are five books in the Expansion series

Across The Mountains
  Era: Iron Age
  Genre: Fantasy

Sequel to The Internal Wars
The Aeithar have defeated their first constraint, and crossed the mountains, but found that they are not alone. Exposure to disease is but the first hurdle they must overcome.

Across The Sea
  Era: Middle Ages
  Genre: Fantasy

Sequel to The International Wars
Crossing the seas has released the Aeithar. Now they have a whole planet to colonise. But with new lands comes new realisation: it's not just people that can be hostile.

Across The Horizon
  Era: Present Day
  Genre: Contemporary

Sequel to The Intercontinental Wars
The planets and moons of the solar system are as diverse as they are plentiful, and the Aeithar race to colonise them all. But some planets are better than others.

Across The Genus
  Era: Near Future
  Genre: Science Fiction

Sequel to The Interplanetary Wars
A whole galaxy to explore, and the possibilities seem endless, but once again the Aeithar find out that someone, or something, else has been there before them.

Across The Divide
  Era: Distant Future
  Genre: Science Fiction

Sequel to The Interspecies Wars
When the universe itself has become too small to contain the Aeithar, there's only one place left to go, but across the dimensional divide nothing is as it seems.

There are only five books in the Expansion series, because the final book of the History series, The Interdimensional Wars, sees the destruction of the Aeithar race, and therefore has no sequel.

The Aeithar Series

The first series, The History of the Aeithar, tells of the constant and seemingly unending wars of the Aeithar.

But even the Aeithar are at peace sometimes, if only to plan the next war. The third series, The Zeal of the Aeithar, documents the events leading up to the war described in the following History book.


The Aeithar are at war. Always at war. From the very beginnings of their race to the very end, they have fought, amongst themselves and against others. Their wars have shaped the race, moulded it, and driven their development. What progress they have undergone, what advances they have made, have all come at the height of conflict.

But no-one, not even the Aeithar, can fight continuously.

There are, by necessity, moments if not of peace then at least of wary truce. Times when the Aeithar must work together with their enemies, for whatever reason. But this pseudo-peace is fragile, and these truces easily broken. Plot and double-cross are commonplace, when an ally is nothing more than a future enemy.


While the History series is centred around warfare, and the Expansion series exploration, the Zeal series deals mainly with reasons.

  Personal and political relationships, and their outcomes.
  Diplomacy and deceit. Espionage and entrapment.
  Swelling pressure from below, increasing oppression from above.

All the multitude of influences and reasons that combine and grow until war is inevitable.

Each Zeal book leads directly into the following History book, and so provides background on many of the characters and events.

The Aeithar Series
There are five books in the Zeal series.

For The Glory
  Era: Middle Ages
  Genre: Fantasy

Prequel to The International Wars
Rebuilding an army, especially one so decimated, takes time. Time that needs to be bought, by confronting your enemy with diplomacy instead of swords. But who will rebuild first.

For The World
  Era: Present Day
  Genre: Contemporary

Prequel to The Intercontinental Wars
Industry requires resources. Resources on a grand scale. But while heads of state wade through trade negotiations, others have more direct means of ensuring their supplies.

For The Cause
  Era: Near Future
  Genre: Science Fiction

Prequel to The Interplanetary Wars
First came the idea. Then the whispering, the meetings, the book. Planet by planet, Erudition is spreading. And the less the people have, the stronger it takes hold.

For The Answers
  Era: Distant Future
  Genre: Science Fiction

Prequel to The Interspecies Wars
That aliens are different is not the issue. The real problem is that they aren't different enough. They want what we want, and many are married to Aeithar. Is it love, or heresy?

For The Gods
  Era: End of Time
  Genre: Science Fiction

Prequel to The Interdimensional Wars
Can Purity be measured by degrees, or is it an absolute? Can higher understanding succeed where base language has failed? Will taking Erudition into the Divide bridge the gap?

There are only five books in the Zeal series, because the first book of the History series, The Internal Wars, sees the beginnings of the Aeithar race, and therefore has no prequel.

About the Author

He appears to be in his fifties, although in fact he's currently only in his late thirties, and lives in Southampton, England. He was a worthless drain on society for several years, back in the good old days when students got grants instead of loans, and studied Physics, Maths, Electronics and Computing. He wasn't sure exactly what he wanted to do, but particle accelerators sounded rather fun.

He then went to work in a government funded research establishment, firstly as a computer programmer, then as the network manager. The plan was to work there for two years then move on, and so it was that he was still there sixteen years later. This is all according to Newton's First Law of Employment, which states that a body shall remain in an easy job until it receives a damn good reason to get off its arse and go do something else.

During his time there, many strange things happened to him, both in work and in the real world, and he found himself compelled to write them down. It was also at this time that he was introduced to the online world of EverQuest, where he lived in a state of denial for many years. Those two facts came together when it occurred to him that the message boards of the fairly large guild he was in would be an ideal place to post his writings. Unfortunately, the guild were far too polite, and pretended to enjoy these mad ramblings, and so he was encouraged to keep writing. In fact, he even began to dream of making a living at it. Several of those posts can be found in the Other Works section, if you're interested.

Then, in 2005, he received the aforementioned damn good reason to get off his arse and go do something else. The government decided to downsize his particular research establishment, and offered him a large amount of cash to bugger off. He took it. He then enjoyed a few months pottering about doing nothing much at all, before coming up with the idea for the Aeithar series. Realising that this would be his best chance to try to make it as a writer, as he had lots of time to waste, he threw himself head-first into the project. Unfortunately, circumstances conspired against him a little along the way, and he lost a lot of writing time in the first few months, and then most of the following year, but hopefully he's back into the swing of it now.

He can be very obsessive when he gets an idea into his head, and it's not uncommon for him to get up at 6am, start writing, and still be going at midnight. In fact, this page was written around 4:30am, when he woke up with the outline of it in his head.

The first book, The History of the Aeithar - The Internal Wars - Part One, is now in print, and he is eagerly working on the next one.

FAQ

Q: Do you just make up the storyline as you go, or is it planned out in advance?

Q: How long are you planning on making these books?

Q: When will these books be released?

Q: Who are your favourite authors?

Q: Do you listen to music while you write, and if so who?

Q: What browsers work with this site?

Q: What's with the green bits? Where did they go? Why did they come back?

Want to ask me something?
FAQ

Q: Do you just make up the storyline as you go, or is it planned out in advance?

A little of both, really. Helpful answer, huh. Ok, I'll expand on that a little.

The overall storylines are planned out in advance. In that way, I am very regimented in my writing. I started out with a short description of each book, and from there I determined the starting and ending point, thus setting the boundaries for that book. Then I broke the book down into twenty chapters, with a rough description of what would happen in each chapter. Finally, I broke the chapters down into individual scenes, with approximate counts of how many words each scene should be.

Sounds like I should have a really tight grip on the story progression, doesn't it?

Here's where the fun starts. A book, including its plot and especially the characters, is a living thing. It is, or they are, constantly doing things I wasn't expecting. That's the beauty of writing. Even though I have a fairly rigid structure around the story, there is still a lot of flexibility. Characters and situations that were originally just going to be one offs or minor events suddenly take on a life of their own, weave themselves inextricably into the story, and become vital parts of it.

New ideas pop up all the time, and concepts that I decide I want to work in.

So the specific details of the storyline are often made up as I go along.

Want to ask me something?
FAQ

Q: How long are you planning on making these books?

I'm aiming for 200,000 words per book, in 20 chapters of roughly 10,000 words each. That should be around 650 pages, by my reckoning.

All my favourite series are big, thick books, and so I wanted to write the same.

In the first book, The Internal Wars, the first chapter is deliberately short, half length in fact, to act as a simple introduction. I had planned to make up the shortfall by extending the other chapters slightly, however Chapter Four got away from me and made it up all on it's own.

The other chapters are still slightly long, so I will probably exceed the 200,000, but not by too much. 215,000 or so, perhaps.

Want to ask me something?
FAQ

Q: When will these books be released?

The History of the Aeithar - The Internal Wars - Part One has already been released, and the others will follow as I finish them.
I'm hoping to complete one per year.

I have also decided to take a leaf out of the film studios book though, and follow a similar plan to DVD releases.

First, a book will be released.
That will be followed by The Author's Cut, where I put back in all the crap bits they made me take out with good reason!
Then there will be the Digitally Remastered version, using the latest in font technology to change it to sans serif.
And, of course, there will be the First Year Anniversary release, which will be the first one again, with a new cover.

Then I can start all over again with the next book!

Ok, so I'm joking with that, it's clearly ridiculous, and yet it has become the DVD norm... wierd huh!

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FAQ

Q: Who are your favourite authors?

There are far too many to list them all, but I can cover the top few.

Stephen Donaldson is probably my overall favourite author. I have re-read his works many, many times. The brilliance with which he shifted from fantasy to science fiction series is one of the inspirations to have such a broad range for the Aeithar series. Might as well try to emulate the best, after all!

Terry Pratchett obviously deserves a place high on this list. No-one else does comedy fantasy as well. One of my claims to fame is that I once spent the day with Mr Pratchett and his family at their home, which was obviously a great honour, and I enjoyed it too!

Tolkien, Robert Jordan and James Barclay round out the top of the list of fantasy writers.

I also have a large collection of horror, including a lot of James Herbert and Stephen King.

Also worthy of a mention is H H Kirst, who wrote several books I enjoyed immensely, mainly dealing with investigations within the German army in WWII.

To throw in a quick science fiction writer, I have recently read the Night's Dawn trilogy by Peter F Hamilton, and thought he had some of the best ideas I'd ever read. Unfortunately, he didn't sew up a single plot thread, which I found annoying, and felt let the books down slightly. Still, aside from that minor niggle, another author well deserving of a spot on the top of the list.

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FAQ

Q: Do you listen to music while you write, and if so who?

I do indeed listen to music while I write, although I have it on fairly quietly. Loud enough to register somewhere at the back of my brain, but quiet enough not to constantly distract me.

As to who, well that's a little harder to answer. I have very eclectic tastes, to put it mildly. Any musical style you can think of, I have some of it somewhere in my collection. However, there are some individuals or groups of whom I have a larger representation than others...

I have a great fondness for classical music, and so all those usual suspects are there: Bach, Beethoven, Greig, Mozart, Wagner, to name just a few.

I also enjoy medieval style music, or ancient music set to a more modern score, often with Latin lyrics. Dead Can Dance, Enya, Gregorian Masters of Chant, Helium Vola, Mediaeval Baebes, O Quam Tristis, amongst others.

But I'm also into a lot of modern music, of almost any style. Currently featured heavily amongst my playlist are: Bjork, Black Sabbath, Cocteau Twins, Cradle of Filth, Danielle Dax, Girls Aloud, Insane Clown Posse, Joy Division, Julian Cope, Kate Bush, Kristin Hersh, Nina Simone, System of a Down, The Chameleons, The Doors and Tori Amos. And plenty more!

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FAQ

Q: What browsers work with this site?

I use Mozilla Firefox, and so that is what I wrote the site for and tested the site in. Thus Firefox should work perfectly.

I also tested it in the most recent few versions of Internet Explorer, as around half of the visitors use it. Some tweaking was needed, but it should work perfectly in recent versions of IE.

I get very few hits from other browsers, but I tested them anyway, and for the most part they work, although sometimes the layout isn't quite right.

Parts of the site do NOT work in Netscape, such as the Book Excerpts and Other Works. There seems to be no way round this, Netscape just doesn't support the features I need.


So, if you're using a different browser and the site doesn't seem to work, I really recommend Mozilla Firefox. Nice interface, decent security, and supports pretty much everything properly.


Also, if you're running at 1024 x 768 and the site doesn't fit in your browser window (it is designed too, but things like extra toolbars or big fonts throw it off), please press F11 to put your browser into FullScreen mode. This works on all the browsers I tested, and should provide room to present the site properly. Thanks!

Want to ask me something?
FAQ

Q: What's with the green bits? Where did they go? Why did they come back?

Although I know the order of the books and the series, and what goes where, people visiting the site for the first time probably won't, and I wanted to help them get the key information first, in the right order. After going through several ideas, I ended up settling on a green pulsing Guide to show them the way.

The first time someone visits the site, they will see some hints pop up showing them the best places to start, one pointing to 'The Aeithar Series', one pointing to the first book, 'The Internal Wars', and one pointing to the ? button, which explains the concept behind the main site icon.

These hints vanish after a few seconds, but the three items they point to keep pulsing. Clicking on the ? icon will show the explanation and deactivate the pulse. Clicking on the other two will show that section, and then move the pulse on to the next item, thus leading people through the section in order.

On that first visit, the site stores a cookie on your computer to say that you've been here before. When you next come, the site finds the cookie, and as you've been here before it doesn't show the hints, or pulse the Guide.

You can turn the Guide back on, if you wish, simply by clicking the Guide button. Clicking it again turns it back off.

If at any time you clear your cookies, the site will think it is your first visit again, and so will show the hints and turn on the Guide.

You can manually save your preferences for gamma setting (+ and - buttons) and Guide on or off by clicking the Cookie icon. The site will save their current state, and re-load it next time you visit. Again, clearing your cookies will reset this to default.

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News

22nd March 2008

Lots of online stores are now offering the first book for sale! These seem to currently be the cheapest...



The book info is still filtering through, so some of them are still missing the cover or other bits and bobs, but it's gradually filling in.

I'm hoping to have Part Two done by the end of April, at which point I'll be running a promotion for a while.

14th March 2008

The first book, The History of the Aeithar - The Internal Wars - Part One is now available from
Also, expect excerpts from Chapters Fourteen, Fifteen and Sixteen soon...

28th February 2008

*Cough* Been so busy writing that I forgot to add in the new excerpts, sorry!
So, just a brief note to say that excerpts are now in for Chapters Eleven, Twelve and Thirteen...





This is the site of a friend of mine, who writes some excellent arrhythmic poetry. One of his pieces, Armageddon Morn, was recently used in the Poems For All project in California. He actively encourages involvement and commentary on his work, so go for it!

This is another site from the same friend, this time focusing on fun gadgets and ideas.

Dianius Guides
This is another of my sites, and has a few guides for players of World of Warcraft, based around Druids and pet collecting.

Callia and Co
This is yet another of my sites, this time containing various stories based around my characters in Lord of the Rings Online.


Want to link to me? Feel free to use this bit of code to put up my site banner

<a href='http://www.Aeithar.info'><img src='http://www.Aeithar.info/TheAeitharSeriesLink.gif' border=0></a>


The introduction and conclusion to each chapter are taken from the point of view of the final survivor of the Aeithar race, in the far future. This theme will continue through the rest of the History series, and his story will be told in full in the final book.

This final survivor, known only as The Watcher, was a Priest of Erudition, the religion based around the science of Magic, and part of the team responsible for the design and construction of the ultimate weapon, which was meant to win the final Great Holy War against their enemies across the dimensional divide, but instead destroyed the Aeithar.

As a result of the accident, he is trapped in the dimensional flux, able to see all of history, but not to affect it. As he says in his opening monologue, all he can do is watch. It is from this unique vantage point that he is able to compare what he was taught all of his life to reality, and to unravel the lies that Erudition has come to embrace.

In his introductions, The Watcher generally sets the scene for the coming chapter, often quoting from the Book of Erudition or citing what had been accepted historical fact by his time, then for the conclusion he will usually consider the differences, or the significance of the events, and sometimes comment on them directly. In both cases, he alone knows what is to happen next, and will often mourn for events yet to come.

As well as helping to set the scene, and form a link through all the books of the History of the Aeithar series, The Watcher's introductions, and in particular his conclusions, are often used to make the reader re-consider what they've just read. He often has a spin on the events that might not be initially apparent at first glance, but become obvious in hindsight.


At the beginning of the book, the people of Maendar have just reached the first stages of a truly organised society. They have begun to function as a town, rather than as a collection of family units, and the benefits have rapidly becoming apparent. The town is clean, people know and care for each other, and tasks are being divided according to skill, rather than people having to tend to all of their own needs.

They are still relatively primitive though, both in their abilities and their outlook, and most still look at the world around them with a child-like wonder, and follow the leadership of Baeinar with a child-like naivete. It is appropriate, then, that most of their new discoveries come from childhood games, and it is Baeinar's particularly adult application of them that forces the Aeithar to begin to grow up.

As mentioned on the previous page, The Internal Wars is the only book of the History series that combines both the lead up to the war and the war itself. This is so as to provide a proper introduction to the series in a single book, and also to allow me to provide the amount of content that I desire (I like long books!) while maintaining the simplistic setting and plotlines that I require. I also wanted the Aeithar Series as a whole to both start and end with a History books, as it is the central spine of the three series.

Doing it this way also gave me one other advantage: as the book was naturally split into two halves, I could release it that way, as well as in one complete volume. This allowed me to release the first half of the book as The Internal Wars - Part One, to give people the chance to try out the series cheaply. Part Two and the complete book will then be released simultaneously down the line, so those that bought Part One can complete their set, and those new to the series can buy a single large book.


The main driving reason for me writing The History of the Aeithar is the fact that most Fantasy books have a very similar setting: Middle Ages, organised Warfare, and Magic already well established. This always left me pondering two important questions:-

  How did they get to this point? How was Magic discovered, and when did all the wars start?

  What happens as their race advances? Eventually someone is bound to put two cogs together and the society will become industrial, how will Magic fit into a modern society?

The Internal Wars is the first book of the History of the Aeithar series, and deals with the first question. It is set much earlier than the traditional Fantasy book, while the people are still an Iron Age civilisation, and covers the original discovery of Magic, and the beginnings of organised Warfare.

As the first book of the History series, this marks the very beginning of the storyline. It combines both the lead up to the war and the war itself, whereas for the rest of the series the History books concentrate just on the war, and leave the lead up to be covered in the Zeal series.

This book is also deliberately simple in scope. The people are relatively few, and at a very early stage in their development. This book therefore concentrates on only a few major characters, explores only a few relationships, and deals with fairly simplistic battles. As the series progresses, and the Aeithar become more numerous and more advanced, the books will also become more advanced, dealing with many more characters and plotlines.


Thinking that Baeineth is now secure behind its walls, Baeinar turns all of his attention outwards, to conquest, and to the prize he holds most dear: Power!
  Power comes at a price, however, and while Baeinar is more than willing to pay it, others need persuading.

Cailin holds the key to victory, but it is Baeinar's hand upon the door. Unlocking it will reveal the secrets of life, but also the power of death. His own internal battle is every bit as fierce as the fighting all around him, and defeat would be far more costly.

Leen too has his battles to fight, and while the lives of his men mean nothing to Baeinar, they are everything to him. Every attempt to reduce the losses of the enemy threatens to increase his own, and the line he walks grows finer with every step.

Every victory serves to make Baeinar yet more hungry for the next, and every setback to make him more determined, and more wasteful of his people. Victory, or death!

Only by continuing their unspoken alliance can Cailin and Leen hope to retain any control over their own lives and the lives of those they hold dear, and beat Baeinar at his own game.

Baeinar is far from easy to play, though, using guile and cunning as well as threats to get his own way, and despite disastrous early setbacks, soon all of Aeithan is poised to fall before him.

But it turns out that Aeithan holds a surprise of its own...


Life in Aeithan had been good. The Aeithar had been few, and the resources plentiful. Now, however, the ratio is starting to swing in the other direction.
  As their numbers grew, so to did the size of their settlements. Now they are split into four large towns, each nestled in its own corner of their mountain-locked land.
  At first, one location had seemed much like any other, and life had carried on as usual. But soon enough the people of Maendar realised that they had chosen poorly. Their soil was weak, and grew sparse crops. What cattle they had grew thinner, not fatter, and little game now passed their way.
  This situation suits Baeinar, leader of the Maendaren. He is not content simply to rule one town, he wants to rule all of Aeithan, and the other towns having what his town does not is the perfect excuse for war. For conquest.
  But just as his plans start to bear fruit, Baeinar finds out that his rule is not the only power in Maendar. Cailin, the amiable Keeper of the town's oral history, has discovered that a childhood game holds the key to a much greater power: Magic.
  When Cailin's secret is exposed in a very public manner, both men are forced to deal with the consequences. For the good of the town, they must appear to work together, but each has a very different view of how magic should be used.
  The odds are stacked in Baeinar's favour, however, and as the small defensive force is grown and moulded into a standing army, the shadow of war looms ever darker.
  When that war breaks out, Baeinar cares only for winning. Any losses he incurs will be recouped when he rules the other towns. Others, though, seek to limit the bloodshed. But in war there is a fine line between saving lives and risking them.


The Aeithar are at war. Always at war. From the very beginnings of their race to the very end, they have fought, amongst themselves and against others. Their wars have shaped the race, moulded it, and driven their development. Some wars, however, and some advances, were more important than others.

Life in Aeithan had been good. The Aeithar had been few, and the resources plentiful. Now, however, the ratio has swung the other way.
  What began as minor skirmishes over food or wood soon escalates into battles, and before long the spectre of full-blown warfare looms.
  And when a childhood game turns out to hold the key to untold power, the battle for minds becomes as important as that for land.


Part One now in print!

ISBN 978-1-84799-407-3

The Internal Wars is the first book of the epic History of the Aeithar series, which charts the rise and fall of the Aeithar race, from their beginnings as an Iron Age civilisation to their end in the far future.
  This book covers the earliest period, the beginnings of warfare, and the discovery of Magic.


Turn the page for a more detailed overview!



Whereas The Internal Wars is set earlier than the traditional Fantasy book, to explore my question of ‘How did they get to this point?', and The Intercontinental Wars is set later, to explore ‘What happens as their race advances?', this book, The International Wars, is set smack bang in the middle of the traditional Fantasy genre.

The people live in a Middle Ages setting, and both Magic and Warfare are well established. The action takes place on a single continent, where the various factions are at war.

In fact, they are currently trapped on that single continent, as that is one of the central themes of the History of the Aeithar series. Each book takes place during the war where they finally overcome the constraint stopping them expanding.

This book is set a considerable time after the first book, The Internal Wars, and so none of the characters from that book appear directly in this one, however many of them are referenced. Their names and deeds have become legendary, and some are even revered as Heroes. However, as History is written by the winners, what they believe is not always what happened, and much of their past has been twisted and re-written. Some of it is still being re-written now.

Likewise, events from this book form part of the legend in the later books, and again not necessarily how they happened.

As with all the History series, each chapter has an introduction and conclusion from The Watcher, the last surviving member of the Aeithar race, trapped in the Interdimensional flux in the far future.


The Aeithar are at war. Always at war. From the very beginnings of their race to the very end, they have fought, amongst themselves and against others. Their wars have shaped the race, moulded it, and driven their development. Some wars, however, and some advances, were more important than others.

Hemmed in by the sea, the once-vast continent of Aeithan is now beginning to seem very small, for the land has been good to the Aeithar, and their numbers have grown, faster and faster each year.
  The borders of the three countries, once arbitrary, now mean everything, as the people struggle for room. Room to farm. Room to mine. Room to live.
  With the methods of warfare and the art of magic now well established, and well known, it is in the minds of a few special men that the deadlock will be broken.

The International Wars is the second book of the epic History of the Aeithar series, which charts the rise and fall of the Aeithar race, from their beginnings as an Iron Age civilisation to their end in the far future.
  This book covers the traditional Fantasy period, with a Medieval setting, and well established rules of warfare and Magic.


Turn the page for a more detailed overview!



The Intercontinental Wars is the third and final book of the Fantasy section of the History of the Aeithar series, and is designed to explore the question of ‘What happens as their race advances?' It is set in a contemporary setting, with an industrialised civilisation, and modern warfare.
  And, most importantly, Magic has now been rationalised into Science.

All the familiar aspects of the History series are still here, including the chapter introductions and conclusions from The Watcher, but the story has moved on considerably.

The war covered in this book is very much a war of attrition. The planet has been exhausted, there are virtually no resources left, and the various nations are using up what little they have stockpiled at a reckless pace in the hopes of conquering the others, and capturing theirs.

And it's not only materials that are being spent heedlessly, the lives of the people are just as much a currency in the price of victory.

As the resources dwindle further and further, and the prospect of defeat seems ever more likely, the pressure to develop and use more and more terrible weapons increases, until even the use of the ultimate deterrent, the weapon deemed too terrible to ever unleash, seems reasonable.

One Leader, however, is looking beyond mere victory, and finds the prospect of being sole ruler of a decimated world only semi appealing. Working in secret, with an elite cadre of his best men, he is developing an alternative plan, one that will guarantee not only his survival, and his wealth, but that which he holds most important: Power!


The Aeithar are at war. Always at war. From the very beginnings of their race to the very end, they have fought, amongst themselves and against others. Their wars have shaped the race, moulded it, and driven their development. Some wars, however, and some advances, were more important than others.

The planet Aeithan is exhausted. It has nothing left to give. And yet, its inhabitants still want more.
  There is only one way to get more. To take it from others.
  The weapons of war, backed by the science of magic, were thought too terrible to use, but now there is no choice. The ultimate deterrent will become the final solution. They will have the world, or destroy it.

The Intercontinental Wars is the third book of the epic History of the Aeithar series, which charts the rise and fall of the Aeithar race, from their beginnings as an Iron Age civilisation to their end in the far future.
  This book covers the end of the Fantasy section of the series, and is set in a contemporary period, with a fully industrialised civilisation, modern warfare, and Magic rationalised into Science.


Turn the page for a more detailed overview!



The Interplanetary Wars is the fourth book of the History of the Aeithar series, and the first one to move from the Fantasy genre into Science Fiction. It is set in the near-future, at a point where the Aeithar have now colonised their solar system.

As with the three Fantasy books of the series, the three Science Fiction books consider the two questions ‘How did they get to this point?', and ‘What happens as their race advances?'. This book deals with the first question, and so is set earlier than most Science Fiction.

The traditional Science Fiction book has a lot of accepted technology, and things like Space Battle Cruisers with shields and beam weapons are taken for granted, but there is rarely any explanation or thought given to how they got to that point, how they developed them, and what else was tried and rejected. These concepts are fully explored in The Interplanetary Wars.

Much of the basis for this war harks back to the original causes in the first book, The Internal Wars. The Aeithar spread out into their solar system quickly, eagerly grabbing planets and moons as their own, and some have found that they chose poorly. Now they want the better worlds of their neighbours.

Also, this book explores the beginnings of that part of the History that has so far been known only to The Watcher: Erudition. It forms an important and integral part of the Science Fiction books.

Having begun with the underclasses, the word of Erudition has now spread far enough to reach the ears of some of the more privileged. Some take it to heart, while others see it as the surest route to control, and Power.


The Aeithar are at war. Always at war. From the very beginnings of their race to the very end, they have fought, amongst themselves and against others. Their wars have shaped the race, moulded it, and driven their development. Some wars, however, and some advances, were more important than others.

They had thought separate worlds would be enough. A planet of their own, away from all the others.
  But even the vastness of space isn't enough to keep the Aeithar from each other's throats.
  And from down in the deepest, darkest parts of society, a whisper is growing in volume. Erudition is spreading.

The Interplanetary Wars is the fourth book of the epic History of the Aeithar series, which charts the rise and fall of the Aeithar race, from their beginnings as an Iron Age civilisation to their end in the far future.
  This book covers the start of the Science Fiction section of the series, with the beginnings of space combat and the founding of Erudition.


Turn the page for a more detailed overview!



The Interspecies Wars is the fifth book of the History of the Aeithar series, and the middle book of the Science Fiction section of the series. As with the Fantasy section, the middle book is the one set in the ‘traditional' area of the genre. In this case, the Aeithar have now colonised their galaxy, and have well-established levels of space-faring, and space-warfare, technology. They have also by this point encountered other races.

Being the Aeithar, they are of course at war with many of these alien races, but also at war with themselves, for in many parts of the galaxy the other races they encountered were similar enough that interbreeding was possible, and now the Aeithar are no longer a single race, but many races.

Some of the Aeithar are allied with their co-species race, others are at war with them, but in all cases, and no matter how peaceful their intent, they are at war with the rest of the Aeithar, through choice or by force.

By this time Erudition has also gained a strong foothold, particularly in the Galactic Core, the central area free of alien influences, where the Aeithar are still ‘pure.' The Prelates, the High Priests of Erudition, see the mixing of the Aeithar bloodline, the thinning, as a mortal sin, and so for them it is not only a matter of territory, or resources, but also a Holy War.

Many of the Core Worlds are directly under control of the Prelates, and their influence is so great that even the rulers of Sovereign Worlds have a Prelate Advisor, to whisper in their ear. Thus their influence continues to grow, and the agenda of Erudition more and more often takes precedence over local concerns.

And the agenda of Erudition is simple: total control of a pure Aeithar race.


The Aeithar are at war. Always at war. From the very beginnings of their race to the very end, they have fought, amongst themselves and against others. Their wars have shaped the race, moulded it, and driven their development. Some wars, however, and some advances, were more important than others.

'They are not us, they are not like us, and so we cannot trust them. They mean us only harm, and so we have the right to harm them first.'
  Words that have echoed down the ages, the eternal justification, but now spoken with a new vehemence, louder than ever before.
  For not only have the Aeithar met new species, they have become new species.

The Interspecies Wars is the fifth book of the epic History of the Aeithar series, which charts the rise and fall of the Aeithar race, from their beginnings as an Iron Age civilisation to their end in the far future.
  This book covers the traditional Science Fiction period, with a far future setting, well established space combat, and Erudition firmly taking hold.


Turn the page for a more detailed overview!



The Interdimensional Wars is the sixth and final book of the History of the Aeithar series, and is the book that sees their final destruction in the Great Holy War against their enemies across the dimensional divide.

It is also the book that tells the story of The Watcher, the character telling the story of the Aeithar through the introductions and conclusions of each chapter. These are continued in this book, as his view point is still from after these events, and so he is telling his own story, analysing his mistakes, and mourning for what could have been.

By this point Erudition holds full sway over the galaxy, and all of the Aeithar are under the thumbs of the Prelates, the High Priests of Erudition. Every aspect of their lives are planned out and controlled for them, and when they are told something is for their own good, they are happy to believe it.

But still the Prelates weren't satisfied. Knowing that there was a whole other reality out there, across the dimensional divide, a reality untouched by Erudition, was too big a lure for them, and despite the dangers that had caused the rift to be closed centuries before, they have re-opened it. Much progress has been made since those dark days, after all, and Erudition is by definition proof against any threat.

But progress isn't just a local phenomenon, and across the divide the mysterious and unknowable inhabitants have not squandered their time. This time they were ready, and now the Aeithar find themselves locked into a war they cannot win.

For the final time in their History, the Aeithar unleash the ultimate weapon!


The Aeithar are at war. Always at war. From the very beginnings of their race to the very end, they have fought, amongst themselves and against others. Their wars have shaped the race, moulded it, and driven their development. Some wars, however, and some advances, were more important than others.

Long closed due to the threat it represented, the dimensional divide has once again been opened. Erudition requires it, requires more converts.
  Old enmities are forgotten as the true danger is realised, and former adversaries now stand shoulder to shoulder, comrades clinging on for bare survival.
  For the Prelates, however, there is only one acceptable outcome. Victory, at any price!

The Interdimensional Wars is the sixth book of the epic History of the Aeithar series, which charts the rise and fall of the Aeithar race, from their beginnings as an Iron Age civilisation to their end in the far future.
  This book covers the final period, set at the end of time, and sees the final destruction of the Aeithar race in the Great Holy War.


Turn the page for a more detailed overview!



Across the Mountains is the first book of the Expansion of the Aeithar series, and follows on from the events in The History of the Aeithar - The Internal Wars.

At the end of each History book, the Aeithar overcome their current boundary, and gain access to a new, wider world. At the end of The Internal Wars they finally managed to overcome the mountains that had hemmed them in for generations, and now they have access to the lands beyond.

Across the Mountains details how the Aeithar adapt to and over come the challenges of these new lands.

The first thing the Aeithar discover is that they are not alone. Other peoples inhabit these lands, and claim them.

The second thing they discover is an enemy they never even considered could exist: disease.

As more and more of their people fall prey to illness, the Aeithar's headlong rush for conquest falters, and an area of Magic barely touched on so far becomes the key to their immediate survival. It is only a stop-gap measure, however, and it is not until a whole new skill comes to the fore that the Aeithar are once again able to advance.

This time, they do so much more cautiously.


The Aeithar have always found themselves constrained. Limited, trapped, by external circumstance. They fight in an arena imposed upon them. But, occasionally, the technology of war will throw up something new, something powerful, that will enable the Aeithar to break those constraints, and to expand their arena.
    Now is just such a time.
  They flood eagerly outwards, determined to make the most of their new-found freedom, but their new arena has boundaries of its own, and comes with new challenges and dangers.


The Aeithar have defeated their first constraint, and crossed the mountains, but found that they are not alone.
  For the first time in their recorded history, the Aeithar are facing the unknown, and finding that it comes in all shapes and sizes, some too small to see, some too vast to comprehend.
   Exposure to disease is but the first hurdle they must overcome.

Across The Mountains is the first book of the epic Expansion of the Aeithar series, which covers how the Aeithar adapt to and overcome the challenges of the new arena they accessed in the previous History book.
  This book covers their first expansion, when they manage to pass the mountain boundary and gain access to the rest of the continent. It follows on from The Internal Wars.


Turn the page for a more detailed overview!



Across The Sea is the second book of the Expansion of the Aeithar series, and follows on from The History of the Aeithar - The International Wars.

Having built ships capable of surviving the treacherous seas that border their lands, and devised a method of propelling them, the Aeithar are once again spreading outwards, into lands where no person has previously set foot.

Lands as diverse as the Aeithar themselves.

Cold, frozen lands, where secrets lie in icy graves.

Hot, baked lands, where respite is scarce, and ancient giants roam.

Dense, overgrown lands, where danger stalks danger.

And verdant, inviting lands, where beauty is a prelude to death.

Each land holds its own challenges, its own dangers, and each comes with great advantage, if only they can master it.


The Aeithar have always found themselves constrained. Limited, trapped, by external circumstance. They fight in an arena imposed upon them. But, occasionally, the technology of war will throw up something new, something powerful, that will enable the Aeithar to break those constraints, and to expand their arena.
    Now is just such a time.
  They flood eagerly outwards, determined to make the most of their new-found freedom, but their new arena has boundaries of its own, and comes with new challenges and dangers.


Crossing the seas has released the Aeithar. Now they have a whole planet to colonise.
  Eagerly they flood outwards, not knowing what awaits them, or if they'll ever be able to return to the lands they know.
  But with new lands comes new realisation: it's not just people that can be hostile.

Across The Sea is the second book of the epic Expansion of the Aeithar series, which covers how the Aeithar adapt to and overcome the challenges of the new arena they accessed in the previous History book.
  This book covers their second expansion, when they manage to cross the sea and gain access to the rest of their world. It follows on from The International Wars.


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Across The Horizon is the third book of the Expansion of the Aeithar series, and follows on from The History of the Aeithar - The Intercontinental Wars.

Outwards they flood, leaving behind the ruined cinder of their old planet, in craft barely sufficient for the journey. Wasted, diseased, their bodies ravaged by radiation, most won't survive the journey, but for those that do, a whole new world awaits.

But what future does that world hold?

With no way of knowing the conditions in advance, beyond the most basic details, each craft has been assigned a destination more or less at random. A planet, or a moon, that looks to have an atmosphere, that might contain water. A world that might, just might, be capable of supporting life.

For the lucky ones, years of hardship and toil lie before them, for the unlucky, an end to their cares.

But for the truly blessed, it seems, the future holds only perfection.

Can one small group of ships truly have been assigned to paradise?


The Aeithar have always found themselves constrained. Limited, trapped, by external circumstance. They fight in an arena imposed upon them. But, occasionally, the technology of war will throw up something new, something powerful, that will enable the Aeithar to break those constraints, and to expand their arena.
    Now is just such a time.
  They flood eagerly outwards, determined to make the most of their new-found freedom, but their new arena has boundaries of its own, and comes with new challenges and dangers.


The planets and moons of the solar system are as diverse as they are plentiful, and the Aeithar race to colonise them all.
  The draw of a new life, and new resources, leads to an exodus the like of which they have never before experienced.
   But some worlds are better than others.

Across The Horizon is the third book of the epic Expansion of the Aeithar series, which covers how the Aeithar adapt to and overcome the challenges of the new arena they accessed in the previous History book.
  This book covers their third expansion, when they manage to escape from their world and into the rest of their solar system. It follows on from The Intercontinental Wars.


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With the discovery of extra-solar travel, the Aeithar are once again unleashed, and spreading out through the galaxy. Some seek relief, some seek independence, some seek wealth, and some seek the unknown. All are to be found, across the myriad new worlds they now have access to, along with something else. A mystery.

The Aeithar discover first dozens, then hundreds of habitable planets, all devoid of intelligent life, but was it always so?

At first they are mere curiosities, a pile of stones that seems out of place, a water channel unnaturally long and straight, but with each step outwards the evidence mounts. Artefacts that were clearly created, metal that seems to have been worked, and eventually the remnants of technology.
  Someone, or something, had been here first, but where were they now?

As they progress beyond the galactic core and into the spiral arms, the Aeithar receive their answer, but it's not the one they expected. And there are plenty of people to ask.

For beyond the core, the worlds are no longer empty. The Aeithar have finally met their neighbours, and now have the chance to expand their knowledge as well as their territory.. Cultural and scientific teams are exchanged, and begin to learn about each other.

Friendships form, then something more, until one Aeithar scientist finds herself crossing a boundary that no-one had ever expected.

Across The Genus is unique in the series, in that its title references events at the end of the book, rather than at the beginning.


The Aeithar have always found themselves constrained. Limited, trapped, by external circumstance. They fight in an arena imposed upon them. But, occasionally, the technology of war will throw up something new, something powerful, that will enable the Aeithar to break those constraints, and to expand their arena.
    Now is just such a time.
  They flood eagerly outwards, determined to make the most of their new-found freedom, but their new arena has boundaries of its own, and comes with new challenges and dangers.


A whole galaxy to explore, and the possibilities seem endless.
  Some journey near, eager to start their new life quickly, while others journey far, seeking separation, and others still roam from place to place, seeking perfection.
  But once again the Aeithar find out that someone, or something, else has been there before them.

Across The Genus is the fourth book of the epic Expansion of the Aeithar series, which covers how the Aeithar adapt to and overcome the challenges of the new arena they accessed in the previous History book.
  This book covers their fourth expansion, when they cross the boundary of their solar system and out into the galaxy. It follows on from The Interplanetary Wars.


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Across The Divide is the fifth book of the Expansion of the Aeithar series, and follows on from The History of the Aeithar - The Interspecies Wars.

What do you do when reality is no longer what it was?

How do you cope when the rules no longer apply?

How do you settle amidst the inherently unsettling?

The Aeithar have breached the dimensional divide, and entered a universe unlike anything they could have imagined.

Throughout their history, the Aeithar have expanded. Discovered new territory, and claimed it. Overcome its challenges, and tamed it. Benefited from its potential.

But none of those lands, or their challenges, prepared them for what lies before them this time.

Worlds where time and space have different meanings.

Worlds that change around them.

Worlds that change them around itself.

And, behind it all, a presence...


The Aeithar have always found themselves constrained. Limited, trapped, by external circumstance. They fight in an arena imposed upon them. But, occasionally, the technology of war will throw up something new, something powerful, that will enable the Aeithar to break those constraints, and to expand their arena.
    Now is just such a time.
  They flood eagerly outwards, determined to make the most of their new-found freedom, but their new arena has boundaries of its own, and comes with new challenges and dangers.


When the universe itself has become too small to contain the Aeithar, there's only one place left to go.
  A new reality beckons, and the Aeithar see endless possibility.
  But across the dimensional divide nothing is as it seems.

Across The Divide is the fifth book of the epic Expansion of the Aeithar series, which covers how the Aeithar adapt to and overcome the challenges of the new arena they accessed in the previous History book.
  This book covers their fifth expansion, when they breach the Dimensional Divide and gain access to a whole new reality. It follows on from The Interspecies Wars.


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Detailed description coming soon!


The Aeithar are at war. Always at war. From the very beginnings of their race to the very end, they have fought, amongst themselves and against others. Their wars have shaped the race, moulded it, and driven their development. What progress they have undergone, what advances they have made, have all come at the height of conflict.
   But no-one, not even the Aeithar, can fight continuously.
  There are, by necessity, moments if not of peace then at least of wary truce. Times when the Aeithar must work together with their enemies, for whatever reason. But this pseudo-peace is fragile, and these truces easily broken. Plot and double-cross are commonplace, when an ally is nothing more than a future enemy.


Rebuilding an army, especially one so decimated, takes time. Time that needs to be bought, by confronting your enemy with diplomacy instead of swords. But who will rebuild first?
  With no urgent needs to drive them, warfare must be its own reward. Enticements must be devised, to tempt the farmers from their fields, the merchants from their shops, to swell the greatly depleted ranks. For it is only through war that the powerful maintain their power.

For The Glory is the first book of the epic Zeal of the Aeithar series, which details the events leading up to the war covered in the following History book.
  This book leads into The International Wars.


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Detailed description coming soon!


The Aeithar are at war. Always at war. From the very beginnings of their race to the very end, they have fought, amongst themselves and against others. Their wars have shaped the race, moulded it, and driven their development. What progress they have undergone, what advances they have made, have all come at the height of conflict.
   But no-one, not even the Aeithar, can fight continuously.
  There are, by necessity, moments if not of peace then at least of wary truce. Times when the Aeithar must work together with their enemies, for whatever reason. But this pseudo-peace is fragile, and these truces easily broken. Plot and double-cross are commonplace, when an ally is nothing more than a future enemy.


Industry requires resources. Resources on a grand scale. But while heads of state wade through trade negotiations, others have more direct means of ensuring their supplies.
  The planet is almost exhausted. What little it has left to give is being greedily reaped, and stockpiled. But it is not being rationed. The people demand their luxuries, with no thought for tomorrow. If there can be no more resources, then there must be less people.

For The World is the second book of the epic Zeal of the Aeithar series, which details the events leading up to the war covered in the following History book.
  This book leads into The Intercontinental Wars.


Turn the page for a more detailed overview!



Detailed description coming soon!


The Aeithar are at war. Always at war. From the very beginnings of their race to the very end, they have fought, amongst themselves and against others. Their wars have shaped the race, moulded it, and driven their development. What progress they have undergone, what advances they have made, have all come at the height of conflict.
   But no-one, not even the Aeithar, can fight continuously.
  There are, by necessity, moments if not of peace then at least of wary truce. Times when the Aeithar must work together with their enemies, for whatever reason. But this pseudo-peace is fragile, and these truces easily broken. Plot and double-cross are commonplace, when an ally is nothing more than a future enemy.


First came the idea. Then the whispering, the meetings, the book. Planet by planet, Erudition is spreading. And the less the people have, the stronger it takes hold.
  The divide between those that have everything and those that have nothing has never been greater, but that alone is too small a spark to light the fires of change. The rich are too complacent, and the poor too scared. Only an ideal can hope to blaze.

For The Cause is the third book of the epic Zeal of the Aeithar series, which details the events leading up to the war covered in the following History book.
  This book leads into The Interplanetary Wars.


Turn the page for a more detailed overview!



Detailed description coming soon!


The Aeithar are at war. Always at war. From the very beginnings of their race to the very end, they have fought, amongst themselves and against others. Their wars have shaped the race, moulded it, and driven their development. What progress they have undergone, what advances they have made, have all come at the height of conflict.
   But no-one, not even the Aeithar, can fight continuously.
  There are, by necessity, moments if not of peace then at least of wary truce. Times when the Aeithar must work together with their enemies, for whatever reason. But this pseudo-peace is fragile, and these truces easily broken. Plot and double-cross are commonplace, when an ally is nothing more than a future enemy.


That aliens are different is not the issue. The real problem is that they aren't different enough. They want what we want, and many are married to Aeithar. Is it love, or heresy?
  The very definition of who is Aeithar is becoming blurred. The divisions between them grow ever more pronounced. And what was originally conceived as an ideal for all might be the greatest division.

For The Answers is the fourth book of the epic Zeal of the Aeithar series, which details the events leading up to the war covered in the following History book.
  This book leads into The Interspecies Wars.


Turn the page for a more detailed overview!



Detailed description coming soon!


The Aeithar are at war. Always at war. From the very beginnings of their race to the very end, they have fought, amongst themselves and against others. Their wars have shaped the race, moulded it, and driven their development. What progress they have undergone, what advances they have made, have all come at the height of conflict.
   But no-one, not even the Aeithar, can fight continuously.
  There are, by necessity, moments if not of peace then at least of wary truce. Times when the Aeithar must work together with their enemies, for whatever reason. But this pseudo-peace is fragile, and these truces easily broken. Plot and double-cross are commonplace, when an ally is nothing more than a future enemy.


Can Purity be measured by degrees, or is it an absolute? Can higher understanding succeed where base language has failed? Will taking Erudition into the Divide bridge the gap?
  All earlier attempts failed, and the Divide has long been sealed. But now Erudition holds full sway, and it is by definition proof against any challenge.

For The Gods is the fifth book of the epic Zeal of the Aeithar series, which details the events leading up to the war covered in the following History book.
  This book leads into The Interdimensional Wars.


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